

Time isn't synced between players (it can be day for one and night for another based on login time - using a bed sometimes changes time for all players and sometimes only for the one that slept) Scanable fragments respawn upon relogging A history of everything that's ever happened to the base durability is output upon relogging The PDA repeats almost every message it's ever said upon relogging Holes in the base and Aurora drive core aren't synced between players Plant growth resets upon relogging and isn't synced between players Base power isn't synced between players Power systems (reactor, bioreactor etc.) lose anything inside them when relogging and power is reset to zero leading to suffocation when relogging sometimes ?- This also sometimes happens with Seamoths or PRAWNs docked in the Cyclops, makign it so only one of us can use the docked vehicle without dragging it back to the moonpool On her screen I am still in the base as well, making it very hard for us to go places together

If she gets in then it drags the Seamoth back to the moonpool and leaves me in the water. Sometimes when I get in my Seamoth and drive off my friend still sees it as in the moonpool. Sometimes players can't enter Seamoths that are in a moonpool and require another player to un- then re-dock it in order to access it When using the habitat builder it often takes materials out of multiple players' inventories but it doesn't count as multiple materials, leading to materials being lost (this is the other one that has made gameplay much harder) Sometimes room systems (like above, and also the alien containment unit) are only 'built' for one player and are innacessible for other players and do not even show up in their game As well as this, I have respawned out of bounds on multple occasions and one time my friend spawned in the inactive lava zone (I have also spawned several hundred meters underwater one time, but it was also out of the map) Frequently when relogging back in after logging out in a base I respawn in the safe shallows but with no water - using a base door "exits" me from the base and spawns the water back in Cyclops energy decreases exceedlying fast, even with the efficiency module (this one has been one of the worst ones that made it much harder to play than any other) I have been catapaulted out of the Cyclops several times, sometimes being sent miles out of bounds (even without jumping, one time it happened when I put a fire extinguisher back) (but admittedly being sent flying out of the Cyclops and crashing into the Aurora, dying instantly, was very funny) Me and my friends have been having a lot of fun with this (tysm for making it!), but we've found a quite few bugs varying from minor annoyances to affecting gameplay more severely:
