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Just cause 2 mods thrusters mod
Just cause 2 mods thrusters mod












  1. JUST CAUSE 2 MODS THRUSTERS MOD HOW TO
  2. JUST CAUSE 2 MODS THRUSTERS MOD PATCH

I decide to transform it into a rolling battering ram by tethering cars to each side. You can't detonate them while driving, but you can use nitrous to reach top speed, jump out onto the tractor's hood, activate the boosters, and then parachute away seconds before detonation in a glorious moment of explosive agricultural perfection. But even a nitrous enabled tractor is a slow, unwieldy thing.

just cause 2 mods thrusters mod just cause 2 mods thrusters mod

Can I airdrop one in, and, if so, would it too have nitrous? As it turns out, yes. For instance, adding nitrous to any vehicle you request. Do not use this option alongside IVA mods like RPM or MAS.The coolest thing I did was C4 a bridge and drive across it as it exploded around me.Īs in Just Cause 2, you can call down supply drops containing any of the weapons or vehicles you've collected. It has no entry in the Settings.cfg file and require a restart to take effect.

JUST CAUSE 2 MODS THRUSTERS MOD PATCH

This patch is disabled by default and must be enabled from the KSP "ESC" settings menu. Has a "use placeholder IVA" option allowing to keep crew portraits. Contributed by QoL patch : NoIVA Īllow to disable IVA functionality and prevent related assets from being loaded, which can speed-up loading, reduce RAM/VRAM usage and increase FPS. New QoL patch : ShowContractFinishDates įor archived contracts, show accepted/finished dates. This patch is always enabled and has no entry in Settings.cfg. Those exceptions are logged (but not re-thrown), and detailed information about offending plugins is shown on screen during loading so users are aware there is an issue with their install. Since having an assembly failing to load is a quite common scenario, this ensure such an situation won't cause issues with other plugins. Patch the BCL Assembly.GetTypes() method to always handle (gracefully) an eventual ReflectionTypeLoadException. New modding patch : ReflectionTypeLoadExceptionHandler

JUST CAUSE 2 MODS THRUSTERS MOD HOW TO

I will look into how to improve things there. For example, it doesn't correctly account for the GetPotentialTorque() results, always taking the highest available torque for a specific axis regardless of the direction. There are likely other refinements that could be done at the stock SAS level. Also note that there are already mods that implement RCS control scheme dynamic optimization (TCA, Mechjeb.).įixing ModuleRCS.GetPotentialTorque() definitely helps a lot with RCS fuel consumption when using the stock SAS. Your carefully in- VAB tuned RCS would produce garbage after any major in flight vessel re-configurations (staging, docking, control point toggling, CoM shifting.).įor all those reasons, this would be better implemented as a separate mod. A fixed torque cutoff might be a bit better, but in any case defining a fixed limit only work for a fixed control scheme, with a fixed CoM. Depending on the control scheme, absolute angle limits as shown in the picture you linked don't always work. Especially for the rotation/torque limits (it's less of an issue for translation limits), making it usable from an user-facing perspective isn't straightforward.

just cause 2 mods thrusters mod

There is some value to such a feature but with many gotchas. The main reason is that this would introduce a change that would mess up things for all other plugins relying on the stock RCS module behavior (KOS, TCA, MechJeb, RCSBuildAid, kRPC.).I won't implement RCS angle / torque cutoffs :.














Just cause 2 mods thrusters mod